Dear all, We are going to arrange the group game on Independence Day for the workers let have your suggestions of Group Games. Please do the needful asp. Thanking you Bala
From India, Mumbai
From India, Mumbai
Are you looking for games related to Independence day? or any games will do??
I'm suggesting some motivational and group games, hope it helps you in some way.
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Group Games
Blind man's tower. ( an excellent game for testing the leader’s ability to work with M1 workers of The Situational Leadership Model )
Items needed:
• Teams of 3 people,
• 50 paper cups per team ,
• tables for each team.
• room big enough so teams are far apart.
Procedure:
1. Divide participants into teams of 3 people each - one worker & 2 managers
2. give them 50 paper cups each.
3. Tell them to decide among themselves the target - how many floors they will build. ( each cup
represents a floor) note down targets on the board.
4. Give them the following instructions:
a) Time of 10 minutes to build tower.
b) Achieving target gives 20 points, not achieving -no points ( even
90% achieved is not enough ) every extra floor = 5 points extra.
c) Only worker to build the tower. managers must NOT TOUCH the
material ( cups ) If they do, then they lose 5 points
NOW THE LAST TWO ( MOST IMPORTANT) INSTRUCTIONS
d) Worker to build the tower USING LEFT HAND ( WEAK HAND )
e) Worker to build the tower BLIND FOLDED.
( usually ,the last two instructions get a loud groan from all.
Other instructions:
The table in front of the worker must be empty, he/ she must not have begun the tower before the start time.
Observations: • This is a situation where the worker is completely dependant on the manager. ( M1 type
employee. )HeShe depends on the manager’s ability to give precise, clear instructions.
• Usually, both managers will start to give instructions.
• Sometimes one manager will be more assertive.
• Sometimes the worker will be more assertive & not listen to the manager.
• Some managers will, not empathize with the worker’s handicap & shout, hurry or goad the
worker. They’ll even criticize him/ her if he/she fumbles.
• Most times , the losing team will be poor losers, will try to bad mouth the wining team, will say
they cheated, ‘the worker could probably see’ etc.
Debrief should cover the importance of using L1 type of leadership for the M1 worker.
Other than human being game
An exercise that is great fun, physical, and full of activity. The exercise for large groups - over 100 people - adults or children. Ask everyone to think for a minute carefully and decide what animal (or extend to living creatures, plants, sea creatures, etc) that they each most associate themselves with (other than a human), but not to tell anyone. ("If you were an animal/living thing other than a human what would you be?...")
Then ask people to write their choice on a small piece of paper, and keep it in their pocket. (This is a way of ensuring people do not change their minds later when they see what creatures other people have chosen.)
Then ask everyone to think of a behaviour/action/sound they can perform that will represent their chosen creature/living thing (in other words, "Now, act like your chosen creature..."). Encourage people to move around the room, assuming their chosen creature is mobile of course. People choosing to be sea creatures will face extra challenge, as will anyone choosing to be a tree, or a mushroom, and this is all part of the fun. Encourage everyone to practise their action/noise (chaos and fun of course). Again encourage movement around the room (or swaying in the wind for all the beautiful trees and flowers...).
Then ask everyone (while still acting out their creature/living thing actions/noises) to look for other group members in the room who are the same as they are, and go and join them to form a group/flock/pride, etc.
Suggest to people that eventual group sizes should be no more than 10-12, although if as the facilitator you consider that other purposes will be served by allowing bigger groups sizes than this then feel free to do so.
If using the activity for very large groups, for example over 200 people, it is likely that some species groups will be quite large, for example, elephants, lions, bulls, dolphins, dogs, cats - in which case ensure you should ask people when choosing and writing down their species to think about not only their species, but also one or two other characteristics, eg, male/female, young/adult/old, sub-species (eg, Persian cat, farm cat, alley cat, or etc). The facilitator then has the option later if required (ie., if large groups appear to be forming) to ask people to use these detailed characteristics to subdivide large groups of say more than a dozen people, in which case these more detailed characteristics can only be discussed once the main species groups have been formed, and when the facilitator has given the instruction for a formed group to confer and to subdivide.
Then when everyone is formed into groups of the same/very similar species ask each group then to elect a spokesperson (who must not be the most senior person in the group, unless it is the CEO in a pride of male lions, in which case feel free to put him on the spot..). Each spokesperson must then explain (the consensus view of the species group) as to why their particular species members all chose to be that particular creature, what makes them special, and then relate/translate this to the special qualities that they as people bring to the organisation and to their work and colleagues.
For a bit of added interest you could refer to or ask the species groups if they know the collective noun for a group of their own particular species (if so it's as well that the facilitator has the answers to the more difficult ones). And if you wish and have time, and if it suits your purposes, you can extend the activity by running a team competition between the species groups (you might need to join/split certain species groups to create teams with similar team numbers) - and obviously questions about species collective noun names are an appropriate source of material for a list of quiz questions.
SING DOWN: Teams are created of anywhere from three to ten in a group. The leader will give the groups a word (i.e. love, boy, dance, etc.), and give the teams one minute to think of as many songs as they can with that word in it. Once the minute has passed, one tam begins by singing a part of a song with that word in it. All team members must sing it. The other team then responds. NO SONGS MAY BE REPEATED. The group who has the most songs, wins. The process then can be repeated with another word.
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Mrinal
From India, Pune
I'm suggesting some motivational and group games, hope it helps you in some way.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Group Games
Blind man's tower. ( an excellent game for testing the leader’s ability to work with M1 workers of The Situational Leadership Model )
Items needed:
• Teams of 3 people,
• 50 paper cups per team ,
• tables for each team.
• room big enough so teams are far apart.
Procedure:
1. Divide participants into teams of 3 people each - one worker & 2 managers
2. give them 50 paper cups each.
3. Tell them to decide among themselves the target - how many floors they will build. ( each cup
represents a floor) note down targets on the board.
4. Give them the following instructions:
a) Time of 10 minutes to build tower.
b) Achieving target gives 20 points, not achieving -no points ( even
90% achieved is not enough ) every extra floor = 5 points extra.
c) Only worker to build the tower. managers must NOT TOUCH the
material ( cups ) If they do, then they lose 5 points
NOW THE LAST TWO ( MOST IMPORTANT) INSTRUCTIONS
d) Worker to build the tower USING LEFT HAND ( WEAK HAND )
e) Worker to build the tower BLIND FOLDED.
( usually ,the last two instructions get a loud groan from all.
Other instructions:
The table in front of the worker must be empty, he/ she must not have begun the tower before the start time.
Observations: • This is a situation where the worker is completely dependant on the manager. ( M1 type
employee. )HeShe depends on the manager’s ability to give precise, clear instructions.
• Usually, both managers will start to give instructions.
• Sometimes one manager will be more assertive.
• Sometimes the worker will be more assertive & not listen to the manager.
• Some managers will, not empathize with the worker’s handicap & shout, hurry or goad the
worker. They’ll even criticize him/ her if he/she fumbles.
• Most times , the losing team will be poor losers, will try to bad mouth the wining team, will say
they cheated, ‘the worker could probably see’ etc.
Debrief should cover the importance of using L1 type of leadership for the M1 worker.
Other than human being game
An exercise that is great fun, physical, and full of activity. The exercise for large groups - over 100 people - adults or children. Ask everyone to think for a minute carefully and decide what animal (or extend to living creatures, plants, sea creatures, etc) that they each most associate themselves with (other than a human), but not to tell anyone. ("If you were an animal/living thing other than a human what would you be?...")
Then ask people to write their choice on a small piece of paper, and keep it in their pocket. (This is a way of ensuring people do not change their minds later when they see what creatures other people have chosen.)
Then ask everyone to think of a behaviour/action/sound they can perform that will represent their chosen creature/living thing (in other words, "Now, act like your chosen creature..."). Encourage people to move around the room, assuming their chosen creature is mobile of course. People choosing to be sea creatures will face extra challenge, as will anyone choosing to be a tree, or a mushroom, and this is all part of the fun. Encourage everyone to practise their action/noise (chaos and fun of course). Again encourage movement around the room (or swaying in the wind for all the beautiful trees and flowers...).
Then ask everyone (while still acting out their creature/living thing actions/noises) to look for other group members in the room who are the same as they are, and go and join them to form a group/flock/pride, etc.
Suggest to people that eventual group sizes should be no more than 10-12, although if as the facilitator you consider that other purposes will be served by allowing bigger groups sizes than this then feel free to do so.
If using the activity for very large groups, for example over 200 people, it is likely that some species groups will be quite large, for example, elephants, lions, bulls, dolphins, dogs, cats - in which case ensure you should ask people when choosing and writing down their species to think about not only their species, but also one or two other characteristics, eg, male/female, young/adult/old, sub-species (eg, Persian cat, farm cat, alley cat, or etc). The facilitator then has the option later if required (ie., if large groups appear to be forming) to ask people to use these detailed characteristics to subdivide large groups of say more than a dozen people, in which case these more detailed characteristics can only be discussed once the main species groups have been formed, and when the facilitator has given the instruction for a formed group to confer and to subdivide.
Then when everyone is formed into groups of the same/very similar species ask each group then to elect a spokesperson (who must not be the most senior person in the group, unless it is the CEO in a pride of male lions, in which case feel free to put him on the spot..). Each spokesperson must then explain (the consensus view of the species group) as to why their particular species members all chose to be that particular creature, what makes them special, and then relate/translate this to the special qualities that they as people bring to the organisation and to their work and colleagues.
For a bit of added interest you could refer to or ask the species groups if they know the collective noun for a group of their own particular species (if so it's as well that the facilitator has the answers to the more difficult ones). And if you wish and have time, and if it suits your purposes, you can extend the activity by running a team competition between the species groups (you might need to join/split certain species groups to create teams with similar team numbers) - and obviously questions about species collective noun names are an appropriate source of material for a list of quiz questions.
SING DOWN: Teams are created of anywhere from three to ten in a group. The leader will give the groups a word (i.e. love, boy, dance, etc.), and give the teams one minute to think of as many songs as they can with that word in it. Once the minute has passed, one tam begins by singing a part of a song with that word in it. All team members must sing it. The other team then responds. NO SONGS MAY BE REPEATED. The group who has the most songs, wins. The process then can be repeated with another word.
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Mrinal
From India, Pune
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